File Menu

New...

Create a new script buffer. A dialog will be displayed asking what type of buffer to create (MEL, Python or None). A buffer type of None will be treated as a plain text file.

Open File...

Open an existing file from a location on disk. By default, the Open dialog will be set to the Projects directory.

Close

Close the active buffer or file.

Close All

Close all buffers and files.

Close All But Active

Close all buffers and files except for the active one.

Save

Save the active file or buffer to disk. If the active tab is a buffer, the Save As dialog will be displayed.

Save As...

Save the active file or buffer to a specified location on disk.

Save All

Save all files and buffers to disk.

Save Script to Shelf...

Save the active file or buffer contents to the current Maya shelf. If a selection exists in the active tab, only the selected text will be saved to the shelf.

Rename...

Change the name of the active file or buffer. If the active tab is a file the filename will be changed on disk.

Source Script...

Execute the contents of a MEL script file. If changes are made to the script after sourcing it, the changes are not automatically picked up by Maya. The script will need to be re-sourced.

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