Create a new script buffer. A dialog will be displayed asking what type of buffer to create (MEL, Python or None). A buffer type of None will be treated as a plain text file.
- Open File...
Open an existing file from a location on disk. By default, the Open dialog will be set to the Projects directory.
Close the active buffer or file.
- Close All
Close all buffers and files.
- Close All But Active
Close all buffers and files except for the active one.
Save the active file or buffer to disk. If the active tab is a buffer, the Save As dialog will be displayed.
- Save As...
Save the active file or buffer to a specified location on disk.
- Save All
Save all files and buffers to disk.
- Save Script to Shelf...
Save the active file or buffer contents to the current Maya shelf. If a selection exists in the active tab, only the selected text will be saved to the shelf.
Change the name of the active file or buffer. If the active tab is a file the filename will be changed on disk.
- Source Script...
Execute the contents of a MEL script file. If changes are made to the script after sourcing it, the changes are not automatically picked up by Maya. The script will need to be re-sourced.