Chris Zurbrigg is an independent software developer living in Ontario, Canada. He specializes in the development of custom tools, pipeline development and custom workflows.
With over 10 years of experience in animation, VFX and AAA game development, Chris has a diverse and balanced background in software development, technical direction and production workflows.
As an independent developer, Chris has created applications and plug-ins designed specifically for animators and technical directors to streamline workflows and improve the production process.
In a studio environment, Chris has extensive experience building and extending production pipelines using Shotgun, TACTIC and ftrack project management tools along with end-to-end integration and extension of popular 3rd party applications including Maya, NUKE and Deadline.
Chris holds degrees in Computer Science and Mechanical Engineering and has completed the Advanced Character Animation program from Animation Mentor.