Chris Zurbrigg is an independent software developer living in Ontario, Canada. He specializes in the development of custom tools, pipeline design and production workflows for animation and visual effects.
With over 15 years of experience in animation, VFX and AAA game development, Chris has a diverse and balanced background in software development, technical direction and business management.
As an independent developer, Chris continues to create applications and plug-ins designed specifically for animators and technical directors to streamline workflows and improve the production process.
In a studio environment, Chris has extensive experience building and extending production pipelines using Shotgrid (Shotgun), TACTIC and ftrack project management tools along with end-to-end integration and extension of popular 3rd party applications including Maya, NUKE and Deadline.
Chris holds a BSc in Computer Science, a BESc in Mechanical Engineering and has completed the Advanced Character Animation program at Animation Mentor.
Custom tools, pipeline development and production workflows.
Specializing in animation, games and visual effects.